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GameStar 2004 May
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winamp501_full.exe
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$_14327_
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INI File
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2003-09-30
|
2KB
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86 lines
[preset00]
fRating=2
fGammaAdj=1
fDecay=1
fVideoEchoZoom=1.356739
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.209289
fWaveScale=1.486134
fWaveSmoothing=0
fWaveParam=-0.3
fModWaveAlphaStart=0.71
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=24.831774
fWarpScale=0.419995
fZoomExponent=1
fShader=0
zoom=0.999514
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=55.044964
sx=1
sy=1
wave_r=0
wave_g=0
wave_b=0
wave_x=0.5
wave_y=0.33
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0
ib_g=0
ib_b=0
ib_a=1
nMotionVectorsX=33.152
nMotionVectorsY=28.799997
mv_dx=0.006
mv_dy=0
mv_l=1
mv_r=0.2
mv_g=0
mv_b=0
mv_a=0.6
per_frame_1=warp = 0;
per_frame_2=
per_frame_3=wave_b = if(below(treb, 1.8),1-.025*rand(10),0);
per_frame_4=wave_g = wave_g*sqr(.01*rand(100));
per_frame_5=decay = .9999+.0001+0*if(equal(frame % 10,0),.95,1);
per_frame_6=monitor = wave_g;
per_frame_7=cx=.5+.3*cos(time*.21);
per_frame_8=cy=.5+.3*sin(time*.1);
per_frame_9=cx=cx+(bass-1.2)*.1;
per_frame_10=cy=cy+(treb_att-1)*.1;
per_frame_11=mv_r=bass_att*.4;
per_frame_12=wave_x = cx;
per_frame_13=wave_y=1-cy;
per_frame_14=
per_frame_15=q1=cx;
per_frame_16=q2=cy;
per_pixel_1=near=below(sqr(q1-x)+sqr(q2-y),.04);
per_pixel_2=notnear = 1- near;
per_pixel_3=sy=max(0.3,pow(bass_att,.2))*near + notnear;
per_pixel_4=sx=1/sy*near + notnear;
per_pixel_5=rot = .02*sin(x*5+time)*notnear-.03;
per_pixel_6=zoom = 1+ notnear*.001*(.5+sin(ang*5+time));